Coming from Tekken or Street Fighter, the hidden game of rock-paper-scissors-guard-throw-break-parry-reversal-counter leaves me a bit feverish. The real thrill is in the sidestep, the parry, the launcher. And I’m guessing even fans care little about Xianghua’s quest for the sword of legend, or Kilik’s quest for the sword of legend, or Taki’s quest for the- you get the idea. For loreheads, maybe there is something in these tales, but there wasn’t for me. Each character gets their own paper sculpture of cringey dialogue and scatterbrained plot on top of the vanilla campaign. The story mode here is a bad anime folded upon itself multiple times, like a soggy origami crane. But being a Tekken boy, I am also immunised against a certain flaw of 3D fighters: awful storytelling. All these teaching methods and training modes make the game feel like a good place to shuffle into the Soulcalibur world, and for a Tekken boy like me, that’s mostly true. It's mostly good for learning the basics by fighting an AI sensei early in the adventure, who tells you how to parry properly. This is a sort-of-RPG in which you travel around a map fighting computer enemies for points. There’s also a decent tutorial built into the “Libra of Soul” mode. She is blood type B, and likes to perform the following moves: murdering you. Maxi is a dandy who likes to hit people with nunchaku, for example, and then he does a somersault, probably from joy. It’s a solid introduction to each swordsperson. A single page gives you all their main attacks: the slashes and lunges and heelstomps you’ll find most useful. Each character’s movelist is divided into different pages. There are horizontal attacks, vertical attacks, kicks and a guard button. First, we must consider the fidelity of its stabbing. But more on the odd warriors of this particular fighting game in a moment. And even more satisfaction in surprising yourself, and carrying out these dance-like combos in the middle of sloppy fight against some nervy skeleton in a big dress. There is a tense satisfaction in memorising the right button-slaps for a vaulting deathkick or a flurry of needle-like pokes. I wouldn’t swear on a copy of Street Fighter II in court, but I enjoy the odd bust-up in Tekken 7 or For Honor or Absolver. To get something out of the way: I’m a fighting games dabbler. That’s right, poor horsey doesn’t even know who daddy is.Īlthough this backstory of Hooves' is my own dumb invention, it’s no more fanciful than any of the other tales in fighting game Soulcalibur VI, a rampant, fun-loving arena of swordplay and silliness. Unbeknownst to Hooves, he is a clone of the Witcher. Hooves also enjoys setting folks on fire, and paralysing people with frightening runes, which has led some observers (me) to dub him “Horse Geralt” after the hero of The Witcher 3. He loves to stab and parry and slash and speak in an alien tongue about how good he is at all of those things.
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